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Devlog
VR coming soon!
July 30, 2024
by
Evil Draggie
#Devlog
Since I need to get to grips with implementing VR for Disinfection I figured I should get some practice in and port Keep It Running to VR. Lo-and-behold Godot has some real good VR support and I've al...
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Update 1.1.5
July 20, 2024
by
Evil Draggie
#Update
I've worked on the game some more, here's what is updated. Bugfixes: Particle effects are now pre-loaded, so there should be no more frame drops when effects happen for the first time during gameplay...
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Patch 1.1.3 now out
April 25, 2024
by
Evil Draggie
#Update
Bugfixes: Fixed a bug with "First Delivery" achievement triggering a day later, Fixed "5AM" achievement triggering in tutorial, Fixed "5AM" achievement failing when the clock goes past 5AM during a da...
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Deliveries Update is now released!
April 22, 2024
by
Evil Draggie
#Release
Keep It Running is now updated to version 1.1.0 which includes the new Deliveries gameplay. The packages you made need to be delivered as well and of course this task falls on your shoulders. You will...
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Deliveries Update coming soon & Steam
April 12, 2024
by
Evil Draggie
The new version of Keep It Running for Steam, which includes the new Deliveries update, is almost finished. I'm currently focusing on accessibility, testing, fixing & polishing. The new gameplay is be...
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Deliveries and Steam Release
March 09, 2024
by
Evil Draggie
#Update, #Release
Deliveries Update: I've been diligently at work on the Deliveries update for Keep It Running. There will (probably) be 4 deliveries in total, of course with new challenges and things to panic about wi...
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Patch 1.0.5 - Difficulty tweaks
March 01, 2024
by
Evil Draggie
#Update
Based on further player feedback I've sat down for days 4 to 6 more and balanced things out a lot more. RNG would pile up a bit too much of the various monsters and mechanics, which made the game too...
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3 new updates, now at version 1.0.3
February 24, 2024
by
Evil Draggie
1
#Update
I have released 3 updates for the game the past 3 weeks, based on player feedback, so lets take a look at what changed: Made Competitor spawn sound more obvious, Slightly lowered Competitor spawn rate...
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Full release!
February 04, 2024
by
Evil Draggie
1
#Release
It is time! KiR has reached version 1.0 :D The game's finished and should be bug-free, but I'll very likely release some small patches here and there in the coming month when more people play the game...
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Patch 0.9.5 - Clockwork Demons
February 01, 2024
by
Evil Draggie
1
#Update
This will (probably) be the last update before the version 1.0 release, which I aim to make public this coming weekend. This patch adds the Clockwork Demons, the steampunk mechanical monstrosities tha...
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Patch 0.8.9 - Tweaks and polishes
January 28, 2024
by
Evil Draggie
#Update
Based on feedback I've been able to improve loads of things, I'm fully expecting to be able to get to version 1.0 next week once I've finished the Clockwork Demons. Here's what has changed for version...
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Patch 0.8.7 - Day 6 new content
January 26, 2024
by
Evil Draggie
#Update
Day 6 is rather lacking still, being the same as day 5 but a little faster, so after some pondering I've come up with something neat and scary for day 6. This patch implements the first bits and bobs...
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Patch 0.8.5 - Minor tweaks and additions.
January 25, 2024
by
Evil Draggie
#Update
Update version 0.8.5 with some small adjustments and new things. The Boss now makes idle sounds every now and then, Improved shovel response when looking at boiler, Increased machine breaking chance i...
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Keep It Running now in Early Access
January 24, 2024
by
Evil Draggie
#Release, #Update
Keep It Running is now live as Early Access on ItchIO, with a Steam release planned in the future. The game is 99% complete but may still have some minor bugs or awkward things that snuck their way th...
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